December 9th, 2007
Panther…. Assassin….Vindicator… The names can instill fear in the enemy. If you start moving in these mechs on the enemy, you’ll soon have the enemy on their heels.
These ideas originally created by schnarre. Read the rest of this entry »
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December 9th, 2007
What do the Locust, Wolfhound and Wasp all have in common? They’re all mechs; big and powerful and ready to rumble!
These ideas originally created by schnarre.
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December 9th, 2007
These are some mechas, ranging from light scout types in the 25 ton range to heavy assault mechas weighing in at a heavy duty 65 tons. This will be the first installment of a collection of mechs by assorted people. If you like this stuff, be sure to leave comments letting the creator know that you like it!
These ideas originally created by Xain Arke.
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December 9th, 2007
This is the Dwarven Hearthguard, a template for use with D6 Fantasy. A full page PDF, this was originally posted on the 6Sider website and is posted here with permission.
Dwarven Hearthguard
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December 9th, 2007
This is a speeder truck with a blaster mounted in it’s bed. Specifically a Loronar Outreach (which I did not create, check here for the Loronar Outreach) and a E-Web Heavy Repeating Blaster.
This idea originally created by Kalzazz.
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December 9th, 2007
D6 Star Wars stats and flavoring for a speeder SUV! Based off of a Ford Expedition to an extent.
This idea originally created and posted by Kalzazz.
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December 9th, 2007
After giving a brief description of sabacc, this article provides an easy but accurate way of including sabacc into your Star Wars D6 games, including the use of skifters.
Sabacc Anyone?
The game of sabacc has been played for thousands of years, dating back to the ancient days of the Old Republic. Sabacc tables can be found in the most expensive luxury casinos, or dangerous hole-in-the-wall establishments, and anywhere else.
These ideas originally created and posted by Cheshire.
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December 9th, 2007
In the course of running a fantasy game, I came up with stats for a variety of weapons for use by the characters. Attached is a PDF of the weapons I converted and used, along with some pictures for some of the weapons.
In it you’ll find the name of the weapon, the damage that it does, the type of damage it inflicts (feel free to disregard this if you don’t use that in your games), and the cost of the weapon in my game. Of course, adjust the cost to whatever fits in your game.
So feel free to enjoy and use in your fantasy world!
Fantasy weapons
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December 4th, 2007
The 6 Colonies of the Confederation sit on the brink of war. Though the Tir’al, an almost magical Elfin race, has long since left known space tensions are running hot over the Orphaned, half-breed children of human and Tir’al matchings.
“Long ago we left Earth…” begins this story of humanity on the brink of self-destruction. The home planet of humanity is now only a memory, a fairy tell told to children within the 6 Colonies of the Confederation. No one currently living remembers the journey from Earth to their new home, or the division that once threatened to divide the exodus. Now, over a century later, the innocent children of human and Tir’al pairings are the flashpoint for a growing conflict. Please note, the following link is still under construction and will change as the author updates ideas.
Dark Star: Wings of the Confederation
These ideas originally created and posted by Miek.
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December 4th, 2007
This is all the spells I developed for the Fantasy Campaigns I run over the last few years. They incorporate some campaign specific rules, like the healing spell being more difficult in the game world we were playing in. All of the spells have been written in the standard format, and many of them incorporate clarifications on the spell design from Nikki Vrtis, who wrote the system, so they should be accurate.Hope everyone enjoys the spells!
These ideas originally created and posted by Ron Fricke.
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