April 13th, 2008
The Assan Citizen Soldier Fighter, an inexpensive atmospheric fighter that is best suited for use in “packs”. So if you want something different than your usual, expensive fighters, or cheap throwaway fighters, this is the one for you!
It’s intended to be used for defense against pirates and other scourge of space, as its considered too light for suitable use aboard carriers. It does, however, come in convenient boxes when you order it, so a planetary militia could stock up on a whole bunch to defend itself and have spares should the need arise.
This article created and submitted by Kiloflare.
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Posted in Star Wars, Star Wars Equipment | No Comments »
March 2nd, 2008
Ever wanted to run a game set in an action packed “pulp” setting? Have you wanted a special “feel” for the skills, that properly reflected the setting? Well here is a skill list for you.
This list utilizes the Star Wars attributes, but provides skill that properly reflect a pulp adventure type of setting.
This list originally created and posted on the D6 Yahoo group.
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Posted in Adventurous, Early Modern | No Comments »
March 2nd, 2008
The Mook Aggregation System is desgined to combine large number of combatants into single units for purposes of simplifying rolling things out. A common staple of heroic fiction is being vastly outnumbered, but, it gets really boring and time consuming to roll out a fight of 1 vs 250. Now, one versus 5 entities each composed of 50, that works nicely!
This requires D6 Fanasy or D6 Adventure or something that has the handy spell table and the Helper Participation table.
This idea originally created by Kalzazz on the WEG boards.
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Posted in Adventurous, Fantasy | No Comments »
February 17th, 2008
Fantasy Fate Points
In addition to codes of personal conduct, a GM can reward Fate Points on uses that reinforce the feel of the genre. The following suggestions are for a fantasy setting.
- Racial Affinity: Every race in fantasy is known for something. Elves for their bond to nature, Dwarves for their craftsmanship and Humans for their tenacity.
- Ancient Knowledge, Ancient Rites: Whether it’s a forgotten sword technique or a lost spell. The Last Grand Age has secrets that motivate
- Racial Hatreds: There are creatures and foes that raise the ire of entire cultures
- The Long Trek: Often, quests involve lots of traveling. If something impedes the trip, it must be removed.
Tags: Fantasy, Fate Points, mechanics
Posted in Adventurous, Fantasy, Generic D6 | No Comments »
February 17th, 2008
In addition to codes of personal conduct, a GM can reward Fate Points on uses that reinforce the feel of the genre. The following suggestions are for a pulp setting.
- Patriotism: Helping your country is a call you can’t resist. When it looks like another country could get ahead of the game, you push full steam ahead.
- Explorer: Doing something that helps expand the borders of the known world. Long leaps across crevasses and dodging mud slides is second nature.
- Protect the Innocent
- Always offer to help a lady — By doing it first and asking forgiveness later if she happens to be a … progressive lady.
- Slavery is evil: It must be stopped at all costs.
- Helping science helps you: Your belief in the benefits of science bolsters you when scientific equipment and personnel friendly to you are threatened. Doomday devices and ray gun pointed in your direction is another matter.
- A witty punchline is a good as a punch: Saying something clever helps you do your task.
- Don’t resort to evil’s methods to defeat evil: Taking the high road to avoid being “like them” goes a long way.
- A punch is as good as a gunshot: Never shoot what you can fisticuff instead.
- The Rare Air: Something in exotic locations like lost civilizations and the Hollow Earth promotes healing
Tags: Fate Points, mechanics, Pulp
Posted in Adventurous, Early Modern, Generic D6, Indiana Jones | No Comments »
February 16th, 2008
Swordplay is one of the oldest arts of defense in the world. It has long been the choice weapon of both gentleman and scoundrel. This set of options presents opportunities across a wide variety of D6 settings, from the vibroblades of Star Wars, to the duel in Renaissance Europe, to a fantastic fantasy setting with flashing broadswords. Based on an optional rules set for a martial arts specialization, this set allows for more cinematic sword battles.
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Posted in Generic D6, Uncategorized | No Comments »
January 28th, 2008
Over Project Fire was created by the New Republic Military for the express purpose of creating the bleeding edge of military technology in the wake of the peace between the Imperial Remnant and the New Republic. Every aspect of the military was taken under the project’s consideration, from capital ships to ground forces. In the end, the project was canceled due to the prohibitive costs of the new weapons and systems, and political pressure from corporate lobbyists, who wanted the government to buy their hardware from outside the military. As a result, the hardware produced was mostly kept aboard the main command and test ship of the program, the Jedi’s Fire, although some did manage to find its way into planetary defense forces in time for the Vong War.
These ideas originally created by Malkarris.
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Posted in Star Wars | No Comments »
January 28th, 2008
A heavy, indirect fire weapon for use in Star Wars. This weapon can pack a mean punch for whatever occasion you might have use for it.
This item originally created by wolverine.
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Posted in Star Wars, Star Wars Equipment | 1 Comment »
January 28th, 2008
This is the Gnome Inventor, a template for use with D6 Fantasy. A full page PDF, this was originally posted on the 6Sider website and is posted here with permission.
Gnome Inventor
Posted in Fantasy, Fantasy Templates | No Comments »
January 28th, 2008
This is the Elf Queens Champion, a template for use with D6 Fantasy. A full page PDF, this was originally posted on the 6Sider website and is posted here with permission.
Elf Queens Champion
Posted in Fantasy, Fantasy Templates | No Comments »