May 24th, 2008
The Clone Wars were a trying time for Anakin Skywalker, as he faced ceaseless warfare on scattered worlds while struggling to keep his marriage a secret, and chafing under the restrictions of the Jedi order. He found escape in his childhood love of flight, and in the simple joy of tinkering with machinery. The end result of these two passions was a heavily modified starfighter exclusive to the Chosen One.
This idea originally created by captain tenjou.
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May 24th, 2008
Four thousand years before the horrors of the Sith Wars and over eight millennia before the mighty behemoths of the Imperial Navy plyed the spacelanes, one class of ship was the absolute last word in naval warfare supremacy: the Thunderlord-class Dreadnought.
Over two miles long and bristling with weaponry that would force even modern warships into evasive maneuvers, the Thunderlord-class was one of the architectural marvels of its age and the pride of the Galactic Republic Navy. Loosely based upon the design of the even larger Cal-class battleships from two millennia earlier, the Thunderlord relied on heavy armor and overwhelming firepower to survive in combat. Ancient naval reports make it clear that it achieved these goals with surpassing excellence. During their service life with the Republic Navy, a time fraught with internecine warfare and brushfire conflicts, not a single Thunderlord was lost in combat.
This idea originally created by Kayle Skolaris.
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May 24th, 2008
It is well known that those who study the ways of the Force possess special skills and talents that others can only dream of. The ability to levitate objects, resist toxins, sense impending danger, even speed up how quickly they heal. Despite all they can do though, all the powers available to a Jedi Knight is but the smallest reflection of the vast stores of knowledge that the once mighty order knew. As aspirants attempt to again master this nearly lost art and master its many secrets, some of these lost powers are regained.
What follows are just a few of these recently rediscovered skills. There are few who know these techniques, but it is worthwhile to seek out these rare masters because the edge gained can prove the difference between life and death for any aspirant Force user. Learn them well, and may the Force be with you.
This idea originally created by Phil Morris Jr. and posted on the Wild Die website.
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May 24th, 2008
The Shieldwall-class defense satellite is the first major product to come out of the promising new start-up company Orbital Automated Industries. Based in the Tion Hegemony, Orbital Automated Industries is one of the few companies from that region of the galaxy not in some way linked to Santhe-Seinar, one of its subsidiaries, or House Santhe itself. The Shieldwall defense satellite is an impressive debut product, being durable, heavily armed, and capable of extended independent operation.
This idea originally created by Kayle Skolaris.
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May 24th, 2008
This platform has been made with one purpose in mind. Sit at an area, masked from observers both visually and sensors. It waits and ‘listens’. When it detects a ship within it’s blast radius, it charges the ION pulse wave and waits until the ship is as close as possible before detonating.
This item originally created by wolverine.
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April 13th, 2008
The Assan Citizen Soldier Fighter, an inexpensive atmospheric fighter that is best suited for use in “packs”. So if you want something different than your usual, expensive fighters, or cheap throwaway fighters, this is the one for you!
It’s intended to be used for defense against pirates and other scourge of space, as its considered too light for suitable use aboard carriers. It does, however, come in convenient boxes when you order it, so a planetary militia could stock up on a whole bunch to defend itself and have spares should the need arise.
This article created and submitted by Kiloflare.
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March 2nd, 2008
Ever wanted to run a game set in an action packed “pulp” setting? Have you wanted a special “feel” for the skills, that properly reflected the setting? Well here is a skill list for you.
This list utilizes the Star Wars attributes, but provides skill that properly reflect a pulp adventure type of setting.
This list originally created and posted on the D6 Yahoo group.
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March 2nd, 2008
The Mook Aggregation System is desgined to combine large number of combatants into single units for purposes of simplifying rolling things out. A common staple of heroic fiction is being vastly outnumbered, but, it gets really boring and time consuming to roll out a fight of 1 vs 250. Now, one versus 5 entities each composed of 50, that works nicely!
This requires D6 Fanasy or D6 Adventure or something that has the handy spell table and the Helper Participation table.
This idea originally created by Kalzazz on the WEG boards.
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February 17th, 2008
Fantasy Fate Points
In addition to codes of personal conduct, a GM can reward Fate Points on uses that reinforce the feel of the genre. The following suggestions are for a fantasy setting.
- Racial Affinity: Every race in fantasy is known for something. Elves for their bond to nature, Dwarves for their craftsmanship and Humans for their tenacity.
- Ancient Knowledge, Ancient Rites: Whether it’s a forgotten sword technique or a lost spell. The Last Grand Age has secrets that motivate
- Racial Hatreds: There are creatures and foes that raise the ire of entire cultures
- The Long Trek: Often, quests involve lots of traveling. If something impedes the trip, it must be removed.
Tags: Fantasy, Fate Points, mechanics
Posted in Adventurous, Fantasy, Generic D6 | No Comments »
February 17th, 2008
In addition to codes of personal conduct, a GM can reward Fate Points on uses that reinforce the feel of the genre. The following suggestions are for a pulp setting.
- Patriotism: Helping your country is a call you can’t resist. When it looks like another country could get ahead of the game, you push full steam ahead.
- Explorer: Doing something that helps expand the borders of the known world. Long leaps across crevasses and dodging mud slides is second nature.
- Protect the Innocent
- Always offer to help a lady — By doing it first and asking forgiveness later if she happens to be a … progressive lady.
- Slavery is evil: It must be stopped at all costs.
- Helping science helps you: Your belief in the benefits of science bolsters you when scientific equipment and personnel friendly to you are threatened. Doomday devices and ray gun pointed in your direction is another matter.
- A witty punchline is a good as a punch: Saying something clever helps you do your task.
- Don’t resort to evil’s methods to defeat evil: Taking the high road to avoid being “like them” goes a long way.
- A punch is as good as a gunshot: Never shoot what you can fisticuff instead.
- The Rare Air: Something in exotic locations like lost civilizations and the Hollow Earth promotes healing
Tags: Fate Points, mechanics, Pulp
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