D6 Mook Aggregation System

The Mook Aggregation System is desgined to combine large number of combatants into single units for purposes of simplifying rolling things out.  A common staple of heroic fiction is being vastly outnumbered, but, it gets really boring and time consuming to roll out a fight of 1 vs 250.  Now, one versus 5 entities each composed of 50, that works nicely!

This requires D6 Fanasy or D6 Adventure or something that has the handy spell table and the Helper Participation table.

 This idea originally created by Kalzazz on the WEG boards.

First you consider the stats of a single member of the unit

For instance
4d to hit
4d defense
15 body points

Then you consider how many people are in the unit, say 10.  Look on the Spell Measures table under Measure to find the number.  10, 10 represents 5 value, so remember the 5 as the size value.

Next look under Helper Participation.  Roll a command check for the unit leader and see what he gets compared to the table.  If he gets a 13 then the multiplier would be 1.5, or using the difficulties in that table as a guideline simply pick a multiplier.  This is the Coordination Multiplier.

Next, multiply the coordination multiplier and the size value.  5*1.5 = 7.5, or 8.  This is the Aggregation Factor.

Add the aggregation factor to to hit (4d+8 = 6d+2), and multiply body points by it, so 120. 

When aggregated units attack, they add +1d to there damage for every 5pts they make there attack by (but there base damage is there normal individual damage).

When units are down to 80% woundpoints, they lose 1d from there rolls.  At 59% they lose 2d, at 39% they lose 3d, and at 19% they are effectively defeated.

Area effect attacks gain bonuses to damage and to hit as deemed appropriate when used against Aggregated Units.

Aggregated Units fighting Aggregated Units could also be a convenient approach to Mass Combat

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