Template: Ship’s Doctor
When the blaster start blazing, you’ll always find people dying and in pain. That’s where the ship’s doctor comes in! Now you can play a character who can patch up all of those combat happy crewman on the ship that are unlucky enough to catch a blaster shot and survive.
This idea originally created by wolverine.
Ships Doctor
DEX 2d
brawl parry, dodge, melee, melee parry, running
KNOW 4d
Alien species, cultures, languages, planetary systems, scholar, willpower
MECH 2d+2
Communications, sensors, starship shields
PER 3d+1
Bargain, investigations, persuasion, search
STR 2d
Brawl, lift, stamina
TECH 4d
Computer programming/repair, droid programming/repair, first aid.
Starting equipment: 3 datapads - containing many notes on first aid and medicine, tool box with various first aid instruments, back pack containing 10 med packs, comlink, medical scanner, stun baton (str+1d 5d stun), 1000 credits standard.
Special benifits/penalties: 2d for every 1d initially placed in first aid. Half the CP cost to learn (A) medicine. If takes a life, even in self defence, earns an instant DSP. Can only use weapons which stun or incapacitate.
Capsule:
Blood was not a shock to you, when you saw pictures of the clone wars, and other battles. Your family had all been doctors, and medics. Heck, even your older sister, worked as an EMT at her school. So your path was chosed for you. You went to school, spending many long years, learning the secrets of saving a life. You spent a summer sabbaticall, studying the life on Ithor. Your dedication to keeping life is sacred, even if you die, you will not take anothers life. But that does not stop you from throwing them around, or popping a limb or two out of joint.
The a-typical book-savvy caregiver. You treasure life over material worth. You try to help all those in need, and often get your friends hating you for your actions, but they all are thankful that you are there, when combat ends….